![]() Lara moves around very clumsily and it's impossible to get her to do simple things, such as jumping from one spot to another, without having to stop and think things out. The problem with it all is that while some of the levels are interesting (the second and fourth, specifically), the game is ultimately ruined by issues with control and play mechanics that haven't really evolved much since the very first Tomb Raider game. As in the hi-tech office building level, Lara gets to use some really fancy equipment, wear some fancy Matrix-esque clothes and run around in some very cool environments. So, those of you willing to put in the effort to make it to Lara's fourth quest in the game will be treated to one of the best Tomb Raider levels ever. ![]() Things, however, get much better after this. The level is completely uninteresting and having the player do nothing but run from monsters has got to be one of the worst ideas that have ever come out of Core. A young and still very well endowed Lara is in a haunted house full of ghosts and goblins, and the player must get her through it without the use of any weapons. This area also has a highly-enjoyable deep sea dive segment outside of the submarine, that's only problem is that it ends much too quickly.Īfter being treated with this fairly enjoyable level, the player is thrust into the worst level or area that has ever been put into a Tomb Raider game. While there's still some puzzle solving and adventuring to be had here, this area focuses more on action and shooting elements than we've yet seen in any Tomb Raider game. However, the game actually picks up a bit when Lara begins enters the submarine base in Russia. It's still pretty standard Tomb Raider stuff and it won't convince anyone that this game is something to get excited about. Some of the puzzles are somewhat illogical and frivolous, but don't get nearly as annoying as many in the previous Tomb Raider games because you're never forced to venture too far to find the key or required object. The Rome level plays out like classic Tomb Raider, with your standard puzzles that have you flip switches and find specific items to progress through to the next part of the level. Since there are four different quests that take Lara to Rome, an abandoned submarine base in Russia, a haunted castle in Ireland, and a hi-tech office building, each with varied play mechanics, Tomb Raider Chronicles actually has the greatest amount of diversity in play style and atmosphere than you'll find in any of the previous games. The fact that the game has four different and completely unrelated adventures is actually one of its strongest points in its favor. Croft congregate after her funeral and begin reminiscing about her past adventures, and it's these past adventures, of which there are four in total, that the game is based upon. ![]() And so, this is where Tomb Raider Chronicles begins. Gameplay For those of you that played The Last Revelation but failed to finish it, the game ended with what appeared to be Lara's death. It might also be conceivable that gamers would even look at this game as a suitable sequel to the first game, because if you directly compare Chronicles to Lara's first adventure, you'll find that it has improvements in many key areas, including its use of cameras, the raw number of Lara's abilities and the basic look of the game.īut, that's not the way everything happened, and instead of taking some time to create a respectable sequel to what was considered the first true 3D adventure game, Eidos cranked out new Tomb Raider games on a yearly basis and have turned what could have been one of gaming's most cherished franchises into one of the most reviled. If this were what happened, the chances would be quite good that Tomb Raider Chronicles would be this year's biggest and most highly anticipated release for PlayStation.
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